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EDH House Rules and Ban List

Deck Construction Rules

  • Players must choose a legendary creature as the "Commander" for their deck.
  • A card's color identity is its color plus the color of any mana symbols in the card's rules text.
  • A card's color identity is established before the game begins, and cannot be changed by game effects.
  • The Commander's color identity restricts what cards may appear in the deck.
  • An example of what cards are/aren't allowed in a three color deck.
  • A deck may not generate mana outside its colors.
  • If an effect would generate mana of an illegal color, it generates colorless mana instead.
  • A Commander deck must contain exactly 100 cards, including the Commander.
  • With the exception of basic lands, no two cards in the deck may have the same English name.
  • Commander is played with vintage legal cards, with some exceptions: cards are legal as of their set's prerelease

The following legends may not be used as a Commander:

  • Braids, Cabal Minion
  • Rofellos, Llanowar Emissary
  • Erayo, Soratami Ascendant
  • Kokusho, the Evening Star

Play Rules

The start of game procedure for Commander is as follows -

  • Players announce their choice of Commander and move that card to the command zone.
  • Each player draws a hand of seven cards.
  • Players may mulligan, using the modified "Partial Paris" method.
  • Being a Commander is not a characteristic [MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card. Examples
  • If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.
  • While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, its owner must pay {2} for each time it was previously cast from the command zone. (ie: Olivia Voldaren costs 6BR to cast for the third time.)
  • If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.
  • If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
  • Players begin the game with 40 life.
  • Commanders are subject to the Legend rule; a player cannot control more than one legend with the same name.

Banned List

The following is the official banned list for commander games. These cards (and others like them) should not be played without prior agreement from the other players in the

        The following cards are banned from the format:

    • 25 cards with the Card Type “Conspiracy.” 
    • 9 cards that reference "playing for ante." 
    • Ancestral Recall
    • Balance
    • Biorhythm
    • Black Lotus
    • Braids, Cabal Minion
    • Chaos Orb
    • Coalition Victory
    • Channel
    • Emrakul, the Aeons Torn
    • Erayo, Soratami Ascendant
    • Falling Star
    • Fastbond
    • Gifts Ungiven
    • Griselbrand
    • Karakas
    • Leovold, Emissary of Trest
    • Library of Alexandria
    • Limited Resources
    • Mox Emerald
    • Mox Jet
    • Mox Pearl
    • Mox Ruby
    • Mox Sapphire
    • Painter's Servant
    • Panoptic Mirror
    • Primeval Titan
    • Prophet of Kruphix
    • Recurring Nightmare
    • Rofellos, Llanowar Emissary
    • Shahrazad
    • Sundering Titan
    • Sway of the Stars
    • Sylvan Primordial
    • Time Vault
    • Time Walk
    • Tinker
    • Tolarian Academy
    • Trade Secrets
    • Upheaval
    • Worldfire
    • Yawgmoth's Bargain