EDH House Rules and Ban List

Deck Construction Rules

  • Players must choose a legendary creature as the "Commander" for their deck.
  • A card's color identity is its color plus the color of any mana symbols in the card's rules text.
  • A card's color identity is established before the game begins, and cannot be changed by game effects.
  • The Commander's color identity restricts what cards may appear in the deck.
  • An example of what cards are/aren't allowed in a three color deck.
  • A deck may not generate mana outside its colors.
  • If an effect would generate mana of an illegal color, it generates colorless mana instead.
  • A Commander deck must contain exactly 100 cards, including the Commander.
  • With the exception of basic lands, no two cards in the deck may have the same English name.
  • Commander is played with vintage legal cards, with some exceptions: cards are legal as of their set's prerelease

The following legends may not be used as a Commander:

  • Braids, Cabal Minion
  • Rofellos, Llanowar Emissary
  • Erayo, Soratami Ascendant
  • Kokusho, the Evening Star

Play Rules

The start of game procedure for Commander is as follows -

  • Players announce their choice of Commander and move that card to the command zone.
  • Each player draws a hand of seven cards.
  • Players may mulligan, using the modified "Partial Paris" method.
  • Being a Commander is not a characteristic [MTG CR109.3], it is a property of the card. As such, "Commander-ness" cannot be copied or overwritten by continuous effects, and does not change with control of the card. Examples
  • If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game.
  • While a Commander is in the command zone, it may be cast. As an additional cost to cast a Commander from the command zone, its owner must pay {2} for each time it was previously cast from the command zone. (ie: Olivia Voldaren costs 6BR to cast for the third time.)
  • If a Commander would be put into a graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.
  • If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it's a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.
  • Players begin the game with 40 life.
  • Commanders are subject to the Legend rule; a player cannot control more than one legend with the same name.

Banned List

The following is the official banned list for commander games. These cards (and others like them) should not be played without prior agreement from the other players in the game.

 

                                                                                                              Sorin Markov

 

 

 

 


How do we handle decks that combo out and kill everyone in multiplayer pods?

We have implemented what we call the combo out/sit out rule. Whenever a player combo's out or wins by a cheese stands alone effect, we say congratulations! You have won the game, collect your 5 victory points! Now you can sit there and watch the rest of us play out the rest of the game. This allows the remaining players to continue to try and accumulate victory points and most importantly - ENJOY THE GAME!

How do you do Mulligans?

In casual games we typically exile x cards and draw x cards until the hand is playable.

In competitive 1V1 we Paris Mulligan and in Multiplayer Pod start with a Gentleman's Mulligan (Freebie) then follow the Paris Mulligan rules. The current DCI-approved mulligan is the "Paris mulligan", where the players may mulligan for any reason, without revealing his or her hand, and then draw one fewer card than was in the returned hand. A player may repeat this process as many times as he desires and at any time.

 

Permanent Bonuses

Victory! (+5) – Win the game!

How Anticlimactic (+1) – The game is a draw. Awarded to all players still in the game. The game may be intentionally drawn at any point if all players agree.

Fatality! (+2) – Kill a player or being directly responsible for a player’s loss.

Bonuses (+1)

Bandwagon – Play a spell when there are already at least three other spells on the stack.

Big Game Hunter – Kill a creature with power 15 or greater.

First Blood – First player to deal damage to an opponent.

I Got This – Eliminate an opponent during another opponents turn.

Ramp it Up – Control 15 or more lands.

Totally Justified – Counter a non-creature spell with converted mana cost 7 or more.

Tribal Dance – Control 5 or more non-token creatures that share a single creature type.

Special Bonuses (+2)

Full Grip – Have 20 or more cards in your hand.

Got Your Back – Save an opponent from taking lethal damage.

I Hate You – Have you general killed, countered, and/or stolen by the same player three or more times.

Voltron – Control creatures with at least 5 auras and/or equipment attached to it.

Penalties (-2)

Who cut the Cheese? - Winning by going infinite in a combo or using a cheese stands alone effect.

Armageddon It! – Destroy or Remove all lands in play through spells or abilities. This can be awarded to the same player more than once per round.

But We Just Started – Eliminate a player before their fifth turn. This can be awarded to the same player more than once per round.

Do Not Pass Go – Take more than two turns in a row. This can be awarded to the same player more than once per round, and applies to each additional turn after the first two.

Busy Boy – Search your library 3 or more different times in one turn.

There will be no FUN! -Cast Meddling Mage/ Voidstone Gargoyle/ Runed Halo/Declaration of Naught naming someone's general.