Tiny Leader's Ban List

MTG: Tiny Leaders

Welcome to Tiny Leaders, the best new Magic: the Gathering format! If you enjoy singleton play (EDH), small decks (50 cards), and small spells

(CMC ≤ 3) then you've come to the right place!

Introduction To The Format

The Tiny Leaders format was conceived in 2013 as a format for those who enjoy a challenge when deck building, and love EDH.  The rules are simple- 50 card decks, including your "Commander", with no more than one of each card (a "Highlander" format), and no card shall exceed converted mana cost 3.


About the Creators: The format was created by Bramwell Tackaberry*, of Winnipeg Manitoba.  It spread quickly in the local community- the official facebook page was created by Bram (and continues to be managed by him).  The format was tested rigorously in the first few months, eventually the bulk of the creative direction and online presence was taken up by Steven Hamonic**, to effect of this blog and the official subreddit.  The banlist is currently managed by Steven, with input from community testers.  Please direct any questions or concerns to Bram or Steven- our contact information is listed in the footnotes.

Elder Dragon Highlander (a.k.a. Commander) Rules: a comprehensive list of the precursor format's rules can be found at http://mtgcommander.net/rules.php .  The Tiny Leaders format ignores play rule 10: "If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game." and changes play rule 13: "Players begin the game with 40 life." to "Players begin the game with 25 life."

Special Rules: Decks are constructed with 50 cards, each card must not contain mana symbols not present in their Commander's Colour Identity (ref. Rule 3, http://mtgcommander.net/rules.php) and every card should have a converted mana cost of 3 or less.

 

Tiny Leaders is presented to be a one on one format, with a best of three match, and 10 card sideboards.  Sideboarding is done in between games.  Your deck must remain 50 cards, and your commander may not change between games.

 

Play Rules: There are no "free" mulligans.  Tiny Leaders uses the standard "Paris mulligan" rule: the player shuffles his or her hand into their library and draws one fewer card than their last hand, a player may not mulligan a hand with 0 cards

 

If a commander would be put into a graveyard from anywhere or exiled from anywhere (so long as it is face-up or a player can look at it face down,) it's owner may choose to put it in the command zone.

 

Each time you cast your commander, the next time you cast it from your command zone, it will cost (2) colourless mana more to play.

Format Exclusive Card: One general is available for use, to fill the colour identity hole left by no legendary creature existing with that colour identity and mana cost.

  1. Sultai [Legendary Creature] UBG (2/2)

This is temporary, until the community or wizards comes up with or prints a legendary creature that fill our specifications.

 

Comprehensive Rules

905 Tiny Leaders

     905.1 – In the Tiny Leaders variant of Magic: the Gathering, each deck is led by a legendary creature designated as that deck's Commander. This format’s rules are maintained by an independent rules committee, who can be contacted via email at: overlords.TL@gmail.com; or by direct messaging the Tiny Leaders Facebook page, or Reddit moderators at www.facebook.com/r/TinyLeaders and www.reddit.com/r/TinyLeaders respectively.

     905.2 – The Tiny Leaders format is a two-player format. It may also use multiplayer rules, in which case the default format is multiplayer Free-for-All, see 806 “Free-for-All Variant”.

     905.3 – Each deck has a legendary creature who represents the deck and is accessible to its owner from the beginning of the game. This card is called the Commander. This is not a characteristic of the card, rather it is an attribute of the card. A commander that is a copy of another card is still a commander, and a card copying a commander doesn't copy being a commander. This creature also determines which cards may be played in the deck – see 903.3

     905.4 Tiny Leaders uses the concept of colour identity see
903.4 for a complete explanation of colour identity. In short, the colour identity of a card is the colour of each mana symbol on that card and the colour of any colour indicators on that card.

     905.5 Each Tiny Leaders deck is subject to the following deck construction rules.

          905.5a Each deck must contain exactly 50 cards, including its commander.

          905.5b Each card must have a converted mana cost of three or less. Cards with {x} in their mana cost count X as zero for this purpose. Split cards and double-faced cards are legal only if both of their halves would be legal independently.

          905.5c Other than basic lands, each card in a Tiny Leaders deck must have a different English name.

          905.5d A card can be included in a Tiny Leaders deck only if every colour in its colour identity is also found in the colour identity of the deck’s commander.

          905.5e A card with a basic land type can be included in a Tiny Leaders deck only if every colour of mana it could produce is also found in the colour identity of the deck’s commander.

          905.5f Each player may also have a sideboard (see rule 100.4), which may contain no more than ten cards. The singleton rule (905.5c) applies to both the combined deck and sideboard.

     905.6 At the beginning of the game, each player places their commander face up in the command zone where it is visible to all players. Then each player shuffles the cards in their library so that the position of no card can be determined by either player.

     905.7 The starting player is then determined by any mutually agreeable random method. Once the starting player has been determined, each player’s life total becomes 25 and each player draws a hand of seven (7) cards.

     905.8 Players may then mulligan. To mulligan, each player announces their intention to mulligan or keep. If a player keeps, they are not allowed to mulligan further. Each player who chose to mulligan then shuffles the cards in their hand into their library and draw one less card than they shuffled into their library this way. Players who have not yet kept may repeat this process any number of times.

          905.8a Players may not choose to mulligan if they have no cards in their hand.

     905.9 If a player would add mana of a colour not included in their commander’s colour identity to their mana pool, that player adds that much colourless mana to their mana pool instead.

     905.10 A player may cast their commander from the Command zone.

          905.10a Players must pay an additional {2} to cast their commander from the command zone for each time their commander has been cast from the command zone that game.

     905.11 If a commander would enter its owner’s graveyard from anywhere or enter the exile zones from anywhere, its owner may choose to place it in the command zone instead.

     905.12 If a card is put into the exile zone face-down, and a player may look at that card, that player does so. If that card is a commander owned by another player, that player reveals that card and puts it into the command zone. If that card is their commander, they may reveal it, if they do they may put it in the command zone.
 

Ban List

Ban list updated as of [6/03/14]

All Ante and Manual Dexterity cards

 

 

Additionally, these Legendary creatures cannot be used as Commanders:

 

 

The ban list is subject to scrutiny and testing- if you think a card should be banned or unbanned, contact the review board with your argument, comment on this post, or post to the TinyLeaders subreddit/ official Tiny Leaders facebook page and discuss it there.